What's New |
January 31, 2008
- Got the turns to work again! I plan to let it run forever pretty much.
- 10 second turns and it auto-wipes at 40,000 turn. Hmm, doing the math, that means it wipes every 5-ish days. Let me know if that too soon or whatever.
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October 24, 2007
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June 11, 2007
- Made some changes to how movement works in order to fix some water/boat unit bugs.
- Added some logging code to help track down bugs likes the crash on Saturday.
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June 8, 2007
- I TURNED AUTO-WIPE AT 40,000 TURNS.... OFF. I am just gonna let it run until I need to wipe when ever I add a feature that needs it.
- Cities will now auto-volley, if they have the troops, any enemy army next to them, this is only a one way attack. The army you volley does not volley back like in normal combat.
- If you park your army next to an enemy city, you can take away ownership of that land from them thus they can't harvest resources from it, effectively "starving" a town.
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June 7, 2007
- Max Army size is now 20,000 troops
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June 6, 2007
- I confirmed, the backup IS working.
- Mountains are now impassable. Not sure how that will work out but I wanted to try it.
- Forests give 5 defense bonus and hills give 10 defense bonus now.
- Adjusted Enchanters, they now boost 2 persons/warriors instead of 1. Before it just seemed like a waste of troops.
- Mages can now block double the incoming volley. They seemed useless before.
- I am gonna look at Clerics and see if they need some adjustments as well.
- Future Planned: Volley only attack, ambush, spies, rivers, movement cost per terrain, and more.
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June 5, 2007
- Had a major bug wipe almost all nations on Sunday night and found out the backup wasn't working either, bah.
- I think I got the backup working now but needs testing still.
- Got rid of the 'Processing' page. Just having it loop back until the processing is done. So it might delay a bit when giving orders at times.
- It is set to auot-wipe world on the 40,000 turn.
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May 31, 2007
- Tinkering around with this again.
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November 1, 2005
- Had to shut this down due to bugs and other issues and I don't have time to persue them.
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September 16, 2005
- It will auto-wipe at 40,000 turns.
- Settlers can now go on water or land.
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September 15, 2005
- Got the game back up and running. Might still be buggy so let me know. I think I am gonna set it up to auto-wipe at 40,000 turns which is about 2 weeks.
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May 25, 2005
- Sorry, I have not been running this game lately. Been busy with school and stuff. I'll bring it back sometime soon. Thanks.
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April 29, 2005
- Added an Options page to toggle those peskie messages
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April 28, 2005
- Added more city upgrades including Ship yard and Castle!
- Enforced water movement. Only units with trimere or frigate can move on water.
- updated HELP on the new stuff
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April 27, 2005
- Added 10 more troop types
- Updated HELP on the troop types
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April 25, 2005
- Got the alliance code working. The alliance link is on the bottom. You have a private chat, share explored and visible, and allies show up purple, should, heh.
- Got a name: Medieval Nation. www.medievalnation.com but it doesn't seem to work quite right for some reason.
- Gonna wipe soon, oops, already did, heh
- If your city is starving then it puts all workers into food.
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April 22, 2005
- Changed the combat algorithm. Hopefully, it is much better and more predictable and realistic.
- Added the ability to specify the quantity of troops to build. Select thew number then select the troop and it will add that many orders to the city.
- Started work on the alliance code... so stop asking for it, heh.
- added roads and towers upgrades for cities
- added a guard order for armies, your army will attack anything in that range then go back to that spot when done unless destroyed. This should help offline play a whole lot!
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April 21, 2005
- Added more city upgrades. They are needed to build troops now, like barracks are required to make any troops. Also, things like farms boost food production.
- The messages are now colored rather than all yellow.
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April 19, 2005
- It now costs 1 gold per 1000 troops you have else they will slowly desert. If you don't have gold, it will charge you 2 food per 1000 troops. If no food, then they will desert.
- fixed some bugs with merging (10,000 only limit for cities)
- rename cities in the city summary page
- fixed the "processing please wait" page
- fixed the intermitten visibility bug
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April 18, 2005
- I kept screwing up the game data so I added an auto-backup once per hour for next time, heh.
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April 16, 2005
- Wiped the world
- Accidentally deleted the user tabel so you need to register again, oops
- max 10 cities per ruler
- add world fog, after you explore an area and leave it, you can't see there
- cities have a sight range of 2, armies a range of 1, I plan to add like a scout troop or something
- cities now have a dynamic image based on their population
- added a city summary page
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April 15, 2005
- Chat Admin with ban functionality
- City walls add +5 to defense per troop
- Opened game up to more peoples
- can capture cities and get resources
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April 14, 2005
- Added Help
- Restricted movement when next to enemy unit
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April 13, 2005
- Combat changed around somewhat. Attacking or defending is now significant. Certain troops get bonuses or penalties if defending. For example, pikemen have 5 Attack but +10 to make it 15 when defending. I'll post these values in a help page soon.
- Another combat change is with range troops like archers. Combat has 2 rounds: volley and melee. The range attackers go first then the normal melee attack happens afterwards. Not sure how it gonna work but we'll see.
- Cities can build Walls now giving a use for stone. It adds +5 defense to each defender.
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April 12, 2005
- Improved the chat, added a Who's Online.
- Production by cities work differently. Only 200 workers get assigned to each order. And extra workers fall into the next order so you can work on more than one order per turn. The numbers next to the order are Work Done and Work Needed.
- Added a Ranking and a list page for it.
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April 11, 2005
- Moving a unit into another unit will merge the two. So you can now move troops or people to other cities, etc.
- Added Reset Nation in case you get wiped out or want to restart.
- Settlers and armies can now travel across water.
- Chat added.
- Blue flag on units for yours, red flag for enemies.
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